Makerspace – STEAM projects

 

Bluefield State College developed the D2L2 program to encompass Digital Literacy and Digital Learning with project based learning activities of mini-robotics, virtual media literacy and basic coding and gaming protocols. The program scope teaches the what, where, how and why fundamentals of Digital Literacy with Digital Learning. Using an holistic approach to instruction with the technology equipment in place, e.g.: library and computer resources, TP “Clickers’ gaming quizzes (an interactive digital classroom program provided by BSC library) classroom whiteboards for internet access that engages the students in critical thinking comprehension and analysis of all the different types of digital/ virtual resources that are part of society today.  This program aligns with Gov. Jim Justice’s newest bill Senate Bill 267. D2L2, digital literacy and digital learning program content and learning outcomes can be tailored to compliment the High School curriculum timetable and potentially be developed as a dual credit course.

Digital (information) literacy and digital learning is not a linear process shown in the figure here (Adam-Turner & Burnett, 2018, Adams Becker, Cummins, Davis, Freeman, Hall Giesinger, & Ananthanarayanan, 2017).
 


Committee:

Joanna Thompson, Library Director, Dr. Nancy Adam-Turner, Digital  Instruction Librarian, Prof. James Pruett, Computer Engineering, Dr. M Woodbury, Humanities Adjunct faculty & Bluefield Middle School Band Director, Mrs Kimberly Miller, Principal, Bluefield Middle School, Evan Reese, BSC Robotics team and Larry Zande, BSC Web Developer.

Bluefield Middle School Makerspace Photos

Sponsors:

Ms. Jill S. Upson, Director of Herbert Henderson Office of Minority Affairs, Office of Gov. Jim Justice.

Robin. C. Capehart, J.D., LL. M., Bluefield State College President.

Office of Gov. Jim Justice: Assistant to the Director of Intergovernmental Affairs (TBA)

Dr. Deborah Akers & Mrs. Teresa Russell, Mercer County School (TBA)